As predicted... not much to update you on this week. We've got a house guest, it's a four day weekend, and we celebrated my wife's birthday with friends yesterday. So the latter part of my week has mostly been spent in the kitchen prepping for said stuff. So what about Monday and Tuesday?
Aaand we're back! Sorry for the hiatus, folks. My wife and I were on a long overdue vacation. I know most of you were probably hoping for a nice meaty update upon my return but, alas, I updated my version of Unity to the latest (5.6) and with every major release comes dealing with new issues.
Well, the 2017 Game Developers Conference has come and gone and it's been a hell of a trip. I got to hear some great talks, hang with some great folks, play some great games and get some great buzz going about Suzy Cube!
Great news! Suzy Cube is a top 10 finalist in the 2017 IndiePlus game design competition! Most amazingly, this means I've been invited to attend the winners announcement ceremony in San Francisco during GDC 2017!
Hey, folks! Looky what we've got! Level 5-2 all up and drafted! As I see my list of still-not-designed levels shrink, it's hard not to be overtaken by a lulling sense of impending completion, but I must fight it and stay focused if I am to ever get the game into your hands!
Happy new year everybody and welcome to my first update of 2017! Unfortunately, Monday was a holiday and I was sick for most of the week, so it's not, exactly a spectacular update but I'm back at it hoping this will be the year all of you get to play Suzy Cube for yourselves!