#suzycube #gamedev #indiedev #madewithunity
Let's go for a water-log ride this week in Level 3-4!
Try Not to FALL
Work on Level 3-4 progresses nicely. I had to play around with a setting on the player collider in order to fix an annoying collision bug that almost only showed up on this level. Hopefully, I was able to solve the other, more elusive, instances of the bug at the same time.
As is probably evident from the screenshot up top, Level 3-4 is set in a water rich forest and will ask Suzy to navigate floating logs and drifting rafts.
So far, I've got the opening section done, which meant getting the waterfalls and motion of the platforms working properly.
After a couple of false start experiments, I settled on the scrolling texture effect seen here:
Scrolling texture waterfall |
Water plane with split mesh |
Water plane UVs |
Splish splash |
Neither Here nor There
It can, sometimes, be difficult to maintain actual spatial continuity between different sections of a complex level. For this reason, cheating is sometimes the answer.
It's movie magic!
Case in point, in order to link this first bit of the level to the next one, I've opted to have Suzy enter a cave entrance which, in fact, teleports her to a small link-up area which gives the impression that she is running behind the waterfall in order to emerge somewhere else!
A stroll behind the falls |
Well, there you have it. My week has been all about Level 3-4 and non-Suzy related duties. I'm going to keep working on the level this afternoon and hope to have it in good shape by early next week in order to get started on the next one.
See you all next week!
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