Oct 30, 2015

Suzy Cube Update: Friday October 30, 2015

#suzycube #gamedev #indiedev #madewithunity 

Despite a new Halo game releasing this week, I still got stuff done! Ok, to be honest, my crappy Venezuelan internet connection had me wait well past the release date for my download to complete. 

Lessons from Suzy Cube: Mobile Controls That Feel Great

#suzycube #gamedev #indiedev #madewithunity 

When people find out that I'm working on a 3D platform game for mobile devices, many immediately ask me what I'm doing to make it feel good to play on a touch screen. Well, in this instalment of Lessons from Suzy Cube, I hope to answer that exact question.

Oct 23, 2015

Suzy Cube Update: Friday October 23, 2015

#suzycube #gamedev #indiedev #madewithunity  

This week was kind of bi-polar. I started out feeling pretty crappy about the game and my progress in general, but by the end of the week I had made huge progress on a new level that's already proving to be pretty darn fun!

Oct 16, 2015

Massively Marvellous Multiplayer Mayhem!

Starwhal, Toto Temple Deluxe and Keep Talking and Nobody Explodes are all available now! What an amazing time to have friends!

Suzy Cube Update: Friday October 16, 2015

#suzycube #gamedev #indiedev #madewithunity 

Contrary to last week's update, this one will be rather slim. I spent an exhausting Thanksgiving weekend visiting Angel Falls with my wife and colleagues of her's then took Tuesday off to recuperate. And, by recuperate, I mean spend the day playing Rayman Legends, which is fantastic, by the way!

Oct 9, 2015

Suzy Cube Update: Friday Octobre 9, 2015

#suzycube #gamedev #indiedev #madewithunity 

Oooh! This is going to be a meaty one! Lots of work done on the boss this week. It's pretty much done except for polish items.

Oct 2, 2015

Suzy Cube Update: Friday, October 2, 2015

#suzycube #indiedev #gamedev #madewithunity 

Aaaand we're back! Skipped the update last week as I was working on a wedding card for my cousin who's getting married.. um, this weekend, I think.

Lessons from Suzy Cube: Level Variety

#suzycube #madewithunity #indiedev #gamedev 

If you don't want your player to burn out on your game, it's important to keep things fresh! Let's have a look at two very different approaches to tackling the issue of variety in your game levels and the impact this can have on your game as a whole.