This week was the project handoff to Noodlecake. Going forward, the project will be hosted on their Git repository. I feel like a parent handing a babysitter their kid for the first time! Other than that, I got to work decorating some of the game's more solid levels and working on more translations.
What makes a good first level? What sets my first level apart from every other level in my game? If your game follows a mostly linear structure, its first level will need to be designed around very different goals than the other levels. In this Lessons from Suzy Cube article, we will break down those goals as they apply to Suzy Cube and how the game's first level strives to achieve them.
Does the pyramid look pointy when standing at the bottom? This is a question we, as game developers, all need to step back and ask ourselves at some point in a project. Heck, often at several points during a project. So, what do I mean by this? Well it's an analogy I've come up with to represent the diminishing return of polishing a product beyond a certain perceivable threshold to the eyes of the consumer.