Oct 20, 2017

Suzy Cube Update: October 20, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
Last week in Canada, so this update's gonna be pretty short, but I did squeeze tiny bits of work in here and there.

Sep 29, 2017

Suzy Cube Update: September 29, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
This week did NOT go as planned! We've been plagued with internet troubles since a power outage last Sunday, derailing much of my work as I tried to troubleshoot the issue.

Sep 22, 2017

Suzy Cube Update: September 22, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
A short update this week. Mostly spent my time decorating levels and watching tester replays.

Sep 15, 2017

Suzy Cube Update: September 15, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
This week was the project handoff to Noodlecake. Going forward, the project will be hosted on their Git repository. I feel like a parent handing a babysitter their kid for the first time! Other than that, I got to work decorating some of the game's more solid levels and working on more translations.

Sep 14, 2017

Lessons from Suzy Cube: Level 1-1, How the Game's First Level is Different

#SuzyCube #GameDev #IndieDev #MadeWithUnity 
What makes a good first level? What sets my first level apart from every other level in my game? If your game follows a mostly linear structure, its first level will need to be designed around very different goals than the other levels. In this Lessons from Suzy Cube article, we will break down those goals as they apply to Suzy Cube and how the game's first level strives to achieve them.

Sep 13, 2017

The Pyramid of Polish: Recognising Diminishing Returns

#GameDev #IndieDev #GameDesign 
Does the pyramid look pointy when standing at the bottom? This is a question we, as game developers, all need to step back and ask ourselves at some point in a project. Heck, often at several points during a project. So, what do I mean by this? Well it's an analogy I've come up with to represent the diminishing return of polishing a product beyond a certain perceivable threshold to the eyes of the consumer.

Sep 8, 2017

Suzy Cube Update: September 8, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
This week's update is focused on level improvements and a bit of spruced up effects.