Jun 23, 2017

Suzy Cube Update: June 23, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
As predicted in last week's update, my priority this week was to make sure I had a solid crop of levels to send out to testers.

Jun 16, 2017

Suzy Cube Update: June 16, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
First off, some apologies. Sorry for the missing update last week, I was out of town, and sorry for the late update this week, I've been busy today doing a full playthrough of the game!

Jun 2, 2017

Suzy Cube Update: June 2, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
I was busy with other things this week, so it's going to be a slim update. But there are still some nuggets in here.

May 26, 2017

Suzy Cube Update: May 26, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
Level design was the name of the game this week. Not a flashy update but some good progress made nonetheless.

May 19, 2017

Suzy Cube Update: May 19, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
Hey folks! I've got move level design stuff and a new enemy/hazard to share with you all today!

May 17, 2017

Come play Babo this weekend!

Before striking out on my own, I worked for an Ottawa studio called Playbrains and our first big game was Madballs in Babo:Invasion.

May 12, 2017

Suzy Cube Update: May 12, 2017

#SuzyCube #gamedev #indiedev #madewithunity 
I put all of my energy into level design this week and dang did it feel good to take a break from bugs!