Sep 18, 2015

Suzy Cube Update: Friday, September 18, 2015

#suzycube #gamedev #indiedev #madewithunity 
This week has been all about the boss monster redesign. Got it modelled up, textured, rigged and even got started on the animation!

Sep 11, 2015

Suzy Cube Update: Friday September 11, 2015

#suzycube #indiedev #gamedev #madewithunity

Yep, the picture pretty much sums up how I feel about this week... It's been a rough one folks! The first couple days went well with the completion of the whitebox for Level 3-3 done and ready for testing and some small but long overdue tweaks to Level 1-1 behind me, I felt ready to take on the final boss! No really, that's what I spent most of the week on, working on the game's final boss, which, incidentally will be the template for all five boss fights in the game.

Lessons from Suzy Cube: Measuring Up

#gamedev #indiedev #madewithunity #suzycube
I hate ambiguous jumps in games! If your game involves jumping, then you owe it to your player to make sure it's easy to get a feel for what heights and gaps can be traversed. And as a designer, all it takes is a little measuring up!

Sep 4, 2015

Suzy Cube Update: Friday September 4, 2015

#gamedev #madewithunity #indiedev #iosdev #suzycube

I've been hard at work trying to finish up the first design pass on Level 3-3. Yep, still on it! I think, in the future I shouldn't get so hung up on isolated bits of polish.