Yep, the picture pretty much sums up how I feel about this week... It's been a rough one folks! The first couple days went well with the completion of the whitebox for Level 3-3 done and ready for testing and some small but long overdue tweaks to Level 1-1 behind me, I felt ready to take on the final boss! No really, that's what I spent most of the week on, working on the game's final boss, which, incidentally will be the template for all five boss fights in the game.
I hate ambiguous jumps in games! If your game involves jumping, then you owe it to your player to make sure it's easy to get a feel for what heights and gaps can be traversed. And as a designer, all it takes is a little measuring up!