#SuzyCube #gamedev #indiedev #madewithunity
I was busy with other things this week, so it's going to be a slim update. But there are still some nuggets in here.
Before I start on the update, proper, I wanted to get you up to speed on the status of the crash bug I discovered when upgrading to Unity 5.6. After many attempts to fix the problem on my end, I gave up and decided to bundle up a reproduction scene for the folks at Unity. No word on a fix yet, but they came back to me this week with confirmation that they were, indeed, able to reproduce the bug! This is great news as it's, of course, the first step toward issuing a fix. It seems the bug has something to do with OpenGL and does not show up on Metal compatible iOS devices.
Ok! On to some progress. I have not, unfortunately, completed the design on Level 2-4, but I have been making some progress.
The level will be rocky with tight climbing sections and lots of explosions!
|I dare you!|
The Ground Pound power-up is on the menu as this level will serve as its introduction. This means, plenty of Rock Skull enemies, bombs and metal switches to slam down onto.
Given the level's focus on the Ground Pound power-up, I also thought it would be high time to implement a feature I've had on my to-do list for a month or so now.
That's right! Slamming the ground now causes secret, invisible, objects to momentarily reveal themselves!
To achieve this, I simply update a couple of parameters in a shared material when Suzy hits the ground causing it to flash. As all invisible objects share this same material, they all, simultaneously, become visible!
On a related note, I also went ahead and set up a functional invisible gift box.
|What's this now!?|
Much like the invisible coins, moving through the invisible box reveals it, at which point it can be bopped to collect what's inside.
Well, that's it for this week's update. I'll catch you all on the next one.