Dec 22, 2017

Suzy Cube Update: December 22, 2017

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
Oh, system updates... Why must you always be so aggravating!? I've been downloading updates all week, and let me tell you, on this internet connection, it's not great!

Up to Date Update

The fun all started when I realized I couldn't build for iOS locally anymore. It was making it really hard for me to keep testing optimizations. With some help from Noodlecake, it was discovered that I needed to update my copy of Xcode. One long download later, problem still persisted... OH! It's because I hadn't actually installed the latest version of Xcode, just the latest supported by Mac OS Mavericks, which I was running... So I had to update to Sierra, not High Sierra, mind you, as I was warned it would bork a bunch of stuff if I did. So, then, after another leeeengthy download, I updated to Mac OS Sierra aaand... Well, you'll have to stay tuned for the conclusion, because as of writing this, I'm still staring at a progress bar for Xcode 9, which we suspect will fix my initial issue of no longer being able to build to iOS. Maybe I should go back to designing board games?


So, for the most part, I've been able to continue working on some stuff without influencing the downloads too much, though the installs do tend to require that I step away to allow them to complete properly.

So, what have I been up to when not staring at progress bars? Mostly small level improvements and decoration.

I've focused mostly on switching out a few pickups here and there and adding more coins, mostly in out of the way places as rewards for those who stray off the beaten path. In the screenshot up top, I changed the location of a teleporter which leads to a bonus room where a star can be found. It used to be, more or less, where the snowman is now. There was no way anyone would miss it, nothing secret or rewarding about it. Now, players need to realize that they can jump up to the ledge and make their way to the teleporter to access the bonus room. Much more engaging!


Level 4-3 got a bunch of decoration love in the form of stone block patterns, warm torchlight and optimized lightmap packing.

Watch your step
I didn't bother going overboard with the details as Suzy is getting chased down these towers by huge spiked crushers the whole time and players tend to rush through the level. Just enough decoration to give the space a sense of construction and theme.

Odds and Ends

Finally, I also received updated mockups for the level select screen from Noodlecake. I'm really liking how it's coming together! Oh, and I spent some time on the paper design for the final Special World stage. I don't want to make it super long or impossibly hard or anything, but I am hoping to pack in a little nod to, essentially, every other part of the game. I hope I'm not biting off more than I can chew!

And on that, merry Christmas! I don't foresee skipping next Friday's update, but, in case I do, happy New Year for good measure!

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