Dec 30, 2016

Suzy Cube Update: Friday December 30, 2016

#suzycube #indiedev #gamedev #madewithunity 

Just a quicky for anyone checking in this week as I've not much to report having taken, pretty much the whole week off.

Dec 22, 2016

Happy Holidays from Suzy Cube!

#suzycube #indiedev #gamedev #madewithunity 

I wanted to take the time to wish everyone a great holiday season, and to thank all of you for coming along with Suzy and myself on this great journey! 

Dec 16, 2016

Suzy Cube Update: Friday December 16, 2016

#suzycube #indiedev #gamedev #madewithunity 

Turns out, when you get your place fumigated, you have to wash all your kitchen wares afterwards... Short update again this week.

Dec 9, 2016

Suzy Cube Update: Friday December 8, 2016

#suzycube #indiedev #gamedev #madewithunity 

Been a busy week so I'm glad I got some work done in spite of the distractions.

Dec 2, 2016

Suzy Cube Update: Friday December 2, 2016

#suzycube #gamedev #indiedev #madewithunity 

Another light update this week with a bit about Level 3-2 which I mostly worked on last week and a bit about Level 4-2, visible above, which I started building this week.

Nov 25, 2016

Suzy Cube Update: Friday November 25, 2016

#suzycube #indiedev #gamedev #madewithunity 

Great progress on Level 3-2 was made this week, but not much else... Thanks Xbox!

Nov 18, 2016

Suzy Cube Update: Friday November 18, 2016


This update may excite me more than you, but I was able to not only start work on Level 5-1 but finish the design draft of the whole level!

Nov 11, 2016

Nov 4, 2016

Suzy Cube Update: Friday November 4, 2016

#suzycube #gamedev #indiedev #madewithunity 

This week I started building Level 4-1, added a couple new variations to the basic Skull enemies and implemented some odds and ends off the old to-do list.

Oct 31, 2016

Lessons from Suzy Cube: The Camera System, Part 3

#suzycube #indiedev #gamedev #madewithunity 

Welcome to the third and final article in a series examining the camera system used in Suzy Cube. This series dives into several aspects of the game’s camera system with each describing a particular set of features. These articles also follow the chronological order in which the features have been implemented into the camera system.

Oct 28, 2016

Suzy Cube Update: Friday October 28, 2016

#suzycube #indiedev #gamedev #madewithunity 

Don't click away! The Skull Bullies are actually functional now! 

Oct 24, 2016

Lessons from Suzy Cube: The Camera System, Part 2

#suzycube #gamedev #indiedev #madewithunity 

Welcome to the second of three articles in a series examining the camera system used in Suzy Cube. This series dives into several aspects of the game’s camera system with each describing a particular set of features. These articles also follow the chronological order in which the features have been implemented into the camera system.

Oct 21, 2016

Suzy Cube Update: Friday October 21, 2016

#suzycube #indiedev #gamedev #madewithunity 

I swear I'm not trolling all of you! I was unexpectedly traveling this week so I didn't get done nearly as much as I had hoped!

Oct 17, 2016

Lessons from Suzy Cube: The Camera System, Part 1

#suzycube #indiedev #gamedev #madewithunity 

Welcome to the first or three articles in a series examining the camera system used in Suzy Cube. This series will dive into several aspects of the game’s camera system with each describing a particular set of features. These articles will also follow the chronological order in which the features have been implemented into the camera system.

Oct 14, 2016

Suzy Cube Update: Friday October 14, 2016

#suzycube #indiedev #gamedev #madewithunity 

Yup, same top image as last week. Which might be indicative of how slim this update is going to be...

Oct 7, 2016

Suzy Cube Update: Friday October 7, 2016

#suzycube #gamedev #indiedev #madewithunity 

I was, unfortunately, plagued with continuing internet troubles this week. We’ve now been eight days without connectivity and I’ve resorted to posting this through a neighbour’s WiFi.

Sep 30, 2016

Suzy Cube Update: Friday September 30, 2016

#suzycube #gamedev #indiedev #madewithunity 
A new enemy type and lots of work on Level 2-1 have made for a nice week's worth of work.

Sep 23, 2016

Suzy Cube Update: Friday September 23, 2016

#suzycube #gamedev #indiedev #madewithunity 

Progress on two levels and some useful new functionality make for a nice little update this week.

Sep 16, 2016

Suzy Cube Update: Friday September 16, 2016

#suzycube #indiedev #gamedev #madewithunity 

A bit of a weird update for all of you this week. I've recently returned from a month long vacation to Canada and have since been hit by a slew of distractions. I have still managed to make a bit of progress on Suzy Cube but not as much as I would have hoped.

Aug 19, 2016

Lessons From Suzy Cube: Reinforcing Behaviours, A Look at Two Levels

#gamedev #indiedev #suzycube #madewithunity 

Boss levels should be a cinematic way to test your player's skill. But what happens when your boss level is too hard and its goals unclear? This Lessons From Suzy Cube article will compare the design of two boss levels from the game in order to illustrate the difference between a level which adequately uses behaviour reinforcement to prepare players for the battle ahead and one which fails to do so.

Aug 12, 2016

Suzy Cube Update: Friday August 12, 2016

#suzycube #gamedev #indiedev #madewithunity 

This week, I, finally, completed the design of the World 4 boss level, fixed some more bugs and also started the paper design for my first regular level in a while, Level 3-1.

Palate Cleansers: Rayman Origins vs Rayman Legends



Ah, the palate cleanser, that bit where a game throws you a curveball for the sake of variety and to keep you from getting bored.

In this post, I want to discuss what I think makes a good palate cleanser versus a bad one mostly by contrasting the shoot-em-up inspired sections of Rayman Origins (2011) to those of Rayman Legends (2013).

Aug 5, 2016

Suzy Cube Update: Friday August 5, 2016

#suzycube #indiedev #gamedev #madewithunity 

No more distractions for a while! I've finished the work I was doing for the Embassy and can now fully commit to Suzy again. Finishing said work, though, means this is going to be a slim update.

Jul 29, 2016

Suzy Cube Update: Friday July 29, 2016

#suzycube #gamedev #indiedev #madewithunity 

Another good week of progress on the World 4 boss level and a growing list of hiccups related to upgrading to the latest version of Unity.

Jul 22, 2016

Suzy Cube Update: Friday July 22, 2016

#suzycube #gamedev #indiedev #madewithunity 

I didn't expect to have an update for you this week, but I do! The work I was slated to do for the Embassy had to be pushed back allowing me to get some Suzy work done.

Jul 15, 2016

Suzy Cube Update: Friday July 15, 2016

#suzycube #gamedev #indiedev #madewithunity 

Well, I've been sick this week! 

Jul 8, 2016

Suzy Cube Update: Friday July 8, 2016

#suzycube #gamedev #indiedev #madewithunity 
Sorry to do this to all of you again, but I was on vacation this week, so no update, yet again!

Jul 1, 2016

Suzy Cube Update: Friday July 1, 2016

#suzycube #gamedev #indiedev #madewithunity 
This week's update?... No update!

Jun 24, 2016

Suzy Cube Update: Friday June 24, 2016

#suzycube #gamedev #indiedev #madewithunity 

A short update which ends in a bang!

Jun 17, 2016

Suzy Cube Update: Friday June 17, 2016

#suzycube #gamedev #indiedev #madewithunity 

One more boss level in the bag and lots of tweaks thanks to my testers. Sorry, just plain solid work weeks don't always make for exciting updates.

Jun 10, 2016

Suzy Cube Update: Friday June 10, 2016

#suzycube #gamedev #indiedev #madewithunity 

Another boss level in the test queue, more and more feedback coming in from testers and some spiffy new environmental effects! A pretty good week overall.

Jun 3, 2016

Suzy Cube Update: Friday June 3, 2016

#suzycube #gamedev #indiedev #madewithunity 

More progress to show this week! Work on Level 3-B is going well and, yep, I'm ready to take names for testing!

May 27, 2016

Suzy Cube Update: Friday May 27, 2016

#suzycube #gamedev #indiedev #madewithunity 
Another shorty this week... More on that at the end of the post.

May 20, 2016

Suzy Cube Update: Friday May 20, 2016

#suzycube #gamedev #indiedev #madewithunity 
Not a flashy update, sorry, but a good week on my side of things!

May 13, 2016

Suzy Cube Update: Friday May 13, 2016

#suzycube #indiedev #gamedev #madewithunity 
Wow! Crazy day! I'm so sorry for the super late update, but the internet's been out almost all day! I'm glad to finally be back online, though I have to say, not having internet access sure made this a productive Friday!

May 6, 2016

Suzy Cube Update: Friday May 6, 2016

#suzycube #indiedev #gamedev #madewithunity 

This week, I continued work on Level 5-B, otherwise known as the final boss level!!!

Apr 29, 2016

Suzy Cube Update: Friday April 29, 2016

#suzycube #gamedev #indiedev #madewithunity 
Friday, already!? I almost forgot to write my update!! This week was spent on bug fixing, refactoring things and getting things ready for the game's final level!

Apr 22, 2016

Suzy Cube Update: Friday April 22, 2016

#suzycube #gamedev #indiedev #madewithunity 

Sorry about missing last week's update, folks. I was out of country on a little vacation!

Apr 8, 2016

Suzy Cube Update: Friday April 8, 2016

#suzycube #gamedev #indiedev #madewithunity 

Flowers and bees and fresh air, oh my! I've been building out the design of Level 5-3 this week. It's coming along well but it isn't quite done yet. 

Apr 1, 2016

Suzy Cube Update: Friday April 1, 2016

#suzycube #gamedev #indiedev #madewithunity 

And we're back! So, after getting back from the Game Developer Conference and, essentially, taking a week off from working on the game I jumped back in the saddle this week.

Mar 24, 2016

On the Controls of Rayman Adventures

#gamedesign 
I've recently been playing Rayman Adventures on the new AppleTV and, as a fan of the previous two mobile runners and the console games, I wanted to share some thoughts concerning the controls in the game.

Mar 19, 2016

Suzy Cube at GDC 2016, Day 5

#suzycube #GDC16 #indiedev #gamedev  

What a week! Man, what a week! I have never felt so vindicated in my life! Folks really seem to like Suzy Cube, including TouchArcade's own Jared Nelson who you can hear me chatting with in the video up top.

Mar 18, 2016

Mar 17, 2016

Suzy Cube at GDC 2016, Day 3

#suzycube #GDC16 #indiedev #gamedev 

What a day! Too much to cover, point-form to follow!

Mar 16, 2016

Suzy Cube at GDC 2016, Day 2

#GDC16 #suzycube #indiedev #gamedev 

Things are really starting to pick up at GDC 2016!

Mar 15, 2016

Suzy Cube at GDC 2016, day 1

#suzycube #GDC16 #gamedev #indiedev 

What a first day here in San Francisco for the Game Developers Conference! 

Mar 11, 2016

Suzy Cube Update: March 11, 2016

#suzycube #gamedev #indiedev #madewithunity #gdc2016 

Not much of an update this week, cuz I'm going to GDC!

Mar 4, 2016

Suzy Cube Update: March 4, 2016

#suzycube #indiedev #gamedev #madewithunity 

This week, I worked on a new title screen. I can't say if it's final, but I needed something a bit more eye catching for GDC.

Feb 26, 2016

Suzy Cube Update: Friday February 26, 2016

#suzycube #gamedev #indiedev #madewithunity

Prettying things up and getting ready for GDC! This week has been all about finishing up work to get the game show ready in time for the Game Developers Conference in March. 

Feb 25, 2016

Ottawa Region Folks, Check Out Girl Force!


Interested in building a skill set to help you develop games? Live in the Canadian Capital Region? Check out Girl Force! Monday, March 7th? 

Feb 19, 2016

Suzy Cube Update: Friday February 19, 2016

#suzycube #gamedev #indiedev #madewithunity 

This week, I concentrated on background tasks. Ha! I've been working on backgrounds... funny! I also spent all of yesterday doing something really stupid that felt so good to finally do!

Feb 12, 2016

Suzy Cube Update: Friday February 12, 2016

#suzycube #gamedev #indiedev #madewithunity

If you want a good read this week, check out my latest Lessons from Suzy Cube post including first ever public video footage of the game!

Feb 11, 2016

Lessons from Suzy Cube: Level Design Breakdown

#suzycube #gamedev #indiedev #madewithunity

In this Lessons from Suzy Cube article, we are going to look at a section by section breakdown of one level currently in development for the game. Let's dive in!