#suzycube #gamedev #indiedev #madewithunity
Another light update this week with a bit about Level 3-2 which I mostly worked on last week and a bit about Level 4-2, visible above, which I started building this week.
Deep Down
As I mentioned last week, there was some extra decoration needed to Level 3-2 to help sell the underground theme. A big part of that was adding these gradient planes around the outer edges of the level.The domain of the mole-men... |
Shhh... |
Along with adding some visual touches and making small tweaks to enemy behaviours and stuff, I also completed a coins and pick-ups pass on the level. It's amazing what collectibles can do to add interest and a sense of purpose to the action.
Getting a Move on
The other level I worked on this week is Level 4-2. It's another auto-scroll level, this time involving moving platforms, mostly moving against the direction in which you are trying to go.
I'm almost done building out the geometry, I just need to finalize the bit with the stacked platforms and build the final lead up to the goal. After this I'll need to add enemies, coins and other pick-ups to finish things off. The main challenge with this level has been getting the timing of the camera auto-scrolling and the timing of the platforms just right. It's tricky business!
That's it for this update. Like I said, another light one. Next week, I should have Level 4-2 finished pretty early and might move onto the next one or might take a detour to work on updating the level select screen which needs a functional re-work. I hope you'll pop in to find out.
No comments:
Post a Comment