Dec 20, 2011
Pro's and Con's mini review: Edge
Format: iOS (also available on other mobile platforms, MacOS, Windows, Playstation Network)
Developer: Mobigames
Publisher: Mobigames
Pro's Take:
Edge went the "cheaper to produce" route of using abstract visuals set in isometric levels made up of grey block in order to deliver a game that's full of rich content rather than content rich. The levels are, for the most part, very cleverly designed and require some fun block balancing acrobatics and split second timing to complete. The whole game has a slick and simplistic visual and audio style that mary to produce a tight appealing package.
Con's Take:
Hard core gamers will appreciate the fact a level can be completed by simply reaching the exit or, for maximum score, by first collecting all the prisms and doing it in record time. A cool feature that helps this is the inclusion of a "ghost" of your previous best play through when attempting subsequent plays of a level allowing you to literally race against your previous best time. very cool. It looks cool and sounds great too.
On the down side the controls are a bit of an issue playing on my iPod Touch. I've opted to play with the virtual buttons (swipe and tilt options also available) and I find myself hitting unintended buttons once in a while. I've been playing the game more casually and not trying to get crazy good scores so it hasn't been a problem but I could imagine this frustrating me quite a bit if I was trying to get onto the leaderboards.
So, the verdict!? Get Edge, it's cheap and, well, kinda rad! If you want to get around the touch screen control issues, you might want to steer toward one of the desktop versions though.
Edge on Apple App Store
Image from Mobigames
Labels:
iOS,
mini review,
pro's and con's,
video games
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