#suzycube #halloween2015
Oct 31, 2015
Oct 30, 2015
Suzy Cube Update: Friday October 30, 2015
#suzycube #gamedev #indiedev #madewithunity
Despite a new Halo game releasing this week, I still got stuff done! Ok, to be honest, my crappy Venezuelan internet connection had me wait well past the release date for my download to complete.
Lessons from Suzy Cube: Mobile Controls That Feel Great
#suzycube #gamedev #indiedev #madewithunity
When people find out that I'm working on a 3D platform game for mobile devices, many immediately ask me what I'm doing to make it feel good to play on a touch screen. Well, in this instalment of Lessons from Suzy Cube, I hope to answer that exact question.
Labels:
design,
iOS,
Lessons from Suzy Cube,
Suzy Cube,
Unity,
video games
Oct 23, 2015
Suzy Cube Update: Friday October 23, 2015
#suzycube #gamedev #indiedev #madewithunity
This week was kind of bi-polar. I started out feeling pretty crappy about the game and my progress in general, but by the end of the week I had made huge progress on a new level that's already proving to be pretty darn fun!
Oct 16, 2015
Massively Marvellous Multiplayer Mayhem!
#indiedev
Starwhal, Toto Temple Deluxe and Keep Talking and Nobody Explodes are all available now! What an amazing time to have friends!Suzy Cube Update: Friday October 16, 2015
#suzycube #gamedev #indiedev #madewithunity
Contrary to last week's update, this one will be rather slim. I spent an exhausting Thanksgiving weekend visiting Angel Falls with my wife and colleagues of her's then took Tuesday off to recuperate. And, by recuperate, I mean spend the day playing Rayman Legends, which is fantastic, by the way!
Oct 9, 2015
Suzy Cube Update: Friday Octobre 9, 2015
#suzycube #gamedev #indiedev #madewithunity
Oooh! This is going to be a meaty one! Lots of work done on the boss this week. It's pretty much done except for polish items.
Oct 2, 2015
Suzy Cube Update: Friday, October 2, 2015
#suzycube #indiedev #gamedev #madewithunity
Aaaand we're back! Skipped the update last week as I was working on a wedding card for my cousin who's getting married.. um, this weekend, I think.
Lessons from Suzy Cube: Level Variety
#suzycube #madewithunity #indiedev #gamedev
If you don't want your player to burn out on your game, it's important to keep things fresh! Let's have a look at two very different approaches to tackling the issue of variety in your game levels and the impact this can have on your game as a whole.
Labels:
design,
iOS,
Lessons from Suzy Cube,
Suzy Cube,
Unity,
video games
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