Nov 25, 2016

Suzy Cube Update: Friday November 25, 2016

#suzycube #indiedev #gamedev #madewithunity 

Great progress on Level 3-2 was made this week, but not much else... Thanks Xbox!
As predicted last week, I spent considerable time this week enjoying my early Xbox Black Friday acquisitions. In order not to descend into a dark pit of self loathing and despair, I did make sure to make good progress on Suzy Cube nonetheless!

What you see above is the current state of Level 3-2. Once decorated, I hope it will evoke a sense of underground exploration! 

There are a couple of timing sensitive challenges which could use a bit of rework but the level is otherwise pretty much done. Try timing two snakey bad guys moving one way and a moving platform moving the other way! It's not as easy as it sounds!

I hope to wrap up work on the level today, freeing me up for something else next week. I'm not sure if I'm going to be diving straight into another level after this one or working on other improvements to the game. We shall see!



2 comments:

  1. Is this going to be a more 2D type level?

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    Replies
    1. Yep, the level is mostly 2D with slight depth elements.

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