#suzycube #gamedev #indiedev #madewithunity
A short update which ends in a bang!
As previously mentioned, I've got some non-Suzy duties keeping me busy these days so I didn't get to work on the game much this week.
Moar Feedback, Moar Gooder
I did spend some time early this week implementing some of the changes I noted during my last tester video watchathon last Friday. Much of these changes still involve making the game easier or more fair, I should say. Others are more subtle, such as in the screenshot above where I've added some more decorative stones early in Level 1-1 in order to entice players to investigate the hole, there.
I've still got more notes I haven't gotten around to addressing, so, plenty still to do.
One Last Boss
So, as you might have guessed, I didn't get much work done on Level 4-B, the last boss level I have left to do before moving back to working on regular levels. The paper design has progressed a little but I did not get around to getting much more than that done. Oh, I did make this rad bomb, though!
Well, on that note, let me sign off by not promising anything for next week either! See you all then!