Apr 8, 2016

Suzy Cube Update: Friday April 8, 2016

#suzycube #gamedev #indiedev #madewithunity 

Flowers and bees and fresh air, oh my! I've been building out the design of Level 5-3 this week. It's coming along well but it isn't quite done yet. 

The level incorporates all the different flower platforms I mentioned in last week's update. The teeter totters didn't make it into the level after all, which is fine. If it feels like I would have to shoehorn them in, I'd much rather just save them for a different level where I can really explore their use to its fullest.

A lovely, deadly stroll
Since this is the first level I've worked on so far which is destined for the game's final world, I've allowed myself to go a little tougher with the challenges. I don't think it's going to be a punishingly hard stage, or anything, but rather one that will require a good feel for Suzy's jumps to complete unscathed. As always, though, there are plenty of checkpoints. You know, because I'm a nice guy!

What's the buzz?
Also, as mentioned last week, I've got the bumblebee enemies all up and working. I actually did most of it last friday after writing the update. In trying to get the wing buzzing sounds to better match the animations, I ended up writing a little script for manipulating sound sources allowing me to change the pitch and volume of the buzzing based on trigger events in the animations. Very useful!

You're gonna bee crushed!
Where the regular bee enemies, sort-of, dive bomb little Suzy, the big and heavy bumblebees meander around lazily until she gets under them and then, SLAM! So don't get caught under these heavy hitters!

Ok, I'm gonna see what I can do about wrapping up work on the level before the weekend. See you all next time!

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