Well, Suzy Cube has been in the wild for four days now and wild it has been! Events, streams, let's plays and reviews! It'll be nice to take a step back after all this!
The wait is finally over! Suzy Cube is now available! I want to take this opportunity to extend my most sincere thanks to everyone who helped make this possible.
My apologies! The day just flew right by and I only realized I forgot to write an update about three hour ago! Another packed week, but mostly bug fixes, so let's dive in!
Holy smoke! What a week! First things first, let me apologize for the lack of update last week. As for this week? There's a lot to fill you in on, so let's get this party started!
Finishing touches were the name of the game this week. As we begin to firm up dates internally, it's time to start locking things down. As such, this week was my last chance to fix niggling issues in levels.
Unfortunately, I've been sick this week. That means a short update for a couple of reasons: 1. I spent a lot of time resting and 2. I want to get this over with so I can go back to resting. So, on that positive note, let's get it on!
This week was mostly spent on decorating the last level in need of decoration! I also did some prep work for GDC, including the creation of some new debug features.