Louard On Games
My game design sounding board and home of the Pro's and Con's reviews.
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Sep 30, 2016
Suzy Cube Update: Friday September 30, 2016
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#suzycube #gamedev #indiedev #madewithunity A new enemy type and lots of work on Level 2-1 have made for a nice week's worth of wor...
Sep 23, 2016
Suzy Cube Update: Friday September 23, 2016
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#suzycube #gamedev #indiedev #madewithunity Progress on two levels and some useful new functionality make for a nice little update t...
Sep 16, 2016
Suzy Cube Update: Friday September 16, 2016
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#suzycube #indiedev #gamedev #madewithunity A bit of a weird update for all of you this week. I've recently returned from a month ...
Aug 19, 2016
Lessons From Suzy Cube: Reinforcing Behaviours, A Look at Two Levels
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#gamedev #indiedev #suzycube #madewithunity Boss levels should be a cinematic way to test your player's skill. But what happens wh...
Aug 12, 2016
Suzy Cube Update: Friday August 12, 2016
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#suzycube #gamedev #indiedev #madewithunity This week, I, finally, completed the design of the World 4 boss level, fixed some more b...
2 comments:
Palate Cleansers: Rayman Origins vs Rayman Legends
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Ah, the palate cleanser, that bit where a game throws you a curveball for the sake of variety and to keep you from getting bored. In t...
Aug 5, 2016
Suzy Cube Update: Friday August 5, 2016
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#suzycube #indiedev #gamedev #madewithunity No more distractions for a while! I've finished the work I was doing for the Embassy a...
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